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- Hero Keeper v.03
- by Micheal Keane
- aexia@u.washington.edu
-
- Disclaimer
- I make no guarantees that this will work. It *should* work in theory. But
- if it deletes your harddrive or does anything else, it's your problem.
-
- "Spawn" a copy of the game to your HD. This is necessary so that the levels
- are on your HD and DK looks there for them.
-
- Back up all the TXT files in the levels directory
- Back up creature.txt in the data directory
-
- Copy creature.txt into the data dir
- Copy map?????.txt into the levels dir
-
- In order for it to work, all players must have installed it as above.
- Start a multiplayer game as usual. All the 15 original multiplayer maps
- (the ones accessible from an unaltered levels.txt) have been altered. The
- rest remain the same pending an investigation as to whether they are buggy
- or not.
-
- Here's a quick chart as to which players are what in what type of game:
- 2 player 3 player 4 player
- PLAYER0 Hero D. Keeper Hero
- PLAYER1 D. Keeper Hero D.Keeper
- PLAYER2 NA D. Keeper D.Keeper
- PLAYER3 NA NA Hero
-
- In single player skirmish mode(keeper95 -1player), you are always player0.
-
- Here's the current recruitment chart for Heroes:
- Wizard: 9 tiles of Library
- Barbarian: 9 tiles of training room
- Archer: 1 tile of workshop, 3 tiles of training room
- Monk: 9 tiles of library, 9 tiles of temple
- Dwarf: 6 tiles of Workshop
- Knight: Not recruitable right now.
- Tunneller: 1 room of lair
- Witch: 1 tile of scavenger room
- Giant: 15 tiles of training room, 15 tiles of hatchery
- Fairy: 1 tile of library, 1 tile of torture room
- Thief: 9 tiles of treasure room
- Samurai: 25 tiles of training room, 1 tile of barracks
-
- I'm still tweaking these and am open to suggestions. Heroes are much more
- powerful earlier on than creatures so some way to balance this must be
- found I think.
-
- Enjoy and let me know how it works! The latest version can be found at
- http://weber.u.washington.edu/~aexia/dkhack.htm
-
- v.00 -- first version
- v.01 -- fixed some errors in creature.txt that caused DK to crash.
- v.02 -- tested it in skirmish mode. It should work
- v.03 -- all the normal 15 accessible maps have been altered.
-